Friday Emerald Spire

Report 6
Too many automatons
Report 5
Details past the brigands
Day seventeen as recorded by Cheryl Tyrieldottir
Mr. Bitey bites a mean old man.

We went back to the tower. The next room we chekced was a bathroom.

Loot: 20 blocks blackfire clay (left behind)

The room beyond had the spire, a chair on a rise, and two automotons. They attack despite Mr. Bitey being friendly. 600 exp

2x longsword
2x glaives

There was a bedroom off it.
2x 50gp tapestries
200 gp
5x 100 gp emerald
spire transport token
*western star ioun stone (4000gp)
*potion of invis (300)
journal of proof we can kill him

Past some spinning portals we saw an Aghash and two fiendish leopards. It cast a nasty curse on me, but we killed it. (800 exp)
Yellow topaz 6x 200 gp

There was a room with an automaton and lots of weapons with a couple grates. (400 Exp)

Another room had a pair of self repairing butler automatons. (400 exp)

The last room had a plated minotaur. We killed it lots as it tried to run away. (400 exp)
amulet of natural armor +1
150 gp
3 rubies (150gp each)

Afterwards we navigated back to the center room to confront the old man. (1100)
*potion flask cure moderate wounds
*3rd level wand of magic missiles (24 charges )
mwk dagger
*belt of mighty con +2
*cloak of resistance +1
spire transport token
273 gp

(400 exp for being friendly with the Fetch)
(375 exp for clockwork scourge quest)

Day sixteen as recorded by Cheryl Tyrieldottir
Mr. Bitey bites nothing in particular

We started the day at the end of the water level.

The next level started with a room that had levers in it. We fiddled with the left red lever which rotated the bronze airlock. The room beyond had three magic items. A lump, a broken staff, and a mace. When Dolomanes fiddled with the staff using a mage hand a zap triggered and di-magicked the staff and lump. The mace was ID’d as a +1 mace. There was an obvious door out, and a secret door as well. (300 exp for trap)

100 gp tapestry
+1 mace (put back)

We talked to Korok the maker of automotons. He was crazy, but gave us permission to map his level.

We soon found a prison with one of the missing mages. We healed him up and decided to take him back home. (325 exp for returning him) 2000 gp reward.

We also turned in the map for the water level for 800 gp reward.

Day fifteen as recorded by Cheryl Tyrieldottir
Mr. Bitey bites the elements.

After a few days in town, we headed back to the dungeon.

We fought the mud lord in the drain room. (600 exp)
The muck was searched.
The south wall had a small portal at the level above the muck line.
No loot in the muck.

Beyond the door out of the room was a tunnel that went down into water. Elemental were sent down looking for trouble. The archons went to find air, and said there was some nearby. I summoned dolphins to take us to the air, which was a magical interface into a room with air and another portal down below. There was a lever opening a grate with a bunyip behind it.

The bunyip came out of the tunnel and was smashed by elementals after roaring to scare away some of my summons. (200 exp) No loot in the room.

There was a second room with another portal and seemed to be the bunyip’s living area.

A hallway beyond that led to a room with air, but no magical interface. Blaze got swept into the room with a giant moray eel when she opened the door. (400 exp)

We encountered yet another summoner and construct. (600 exp)
1 potion of Cure moderate wounds
1 scroll aq orb
1 scroll invisibility
1 chain shirt
1 dagger
1 light crossbow
1 magic ring of protection +1
1 antitoxin
1 backpack
10 empty flasks
5 empty bottles
1 hour hourglass
1 vial ink
1 ink pen
scroll case
100 gp coral
5x 10gp pearl
100 gp pearl
oil leather bundle
+1 adamantine battleaxe
headband of inspired wisdom +2
waterproof scroll case with notes on portals
letters to Oozar Coose of circle of Zis Thar
scroll case with emerald spire 8 sigil
spire transport token

A quest to defeat who is making automotons.

(150 exp for finishing exploring)
report 4
entering the tower again to fight bandits
Day eleven as recorded by Cheryl Tyrieldottir
Mr. Bitey bites some bacon.

We went back to the spire and checked the crypt room more thoroughly.
We killed a wight in the big iron banded coffin. (200 exp)
Golden pectoral (500gp value)

There was another undine summoner waiting on the water level. (500 exp)
scroll of invisibility
chain shirt
light xbow
10 mwk bolt
ring of protection +1
vial of antitoxin
10 flasks
5 bottles
ink pen
scroll case
coral (100gp)
5 pearls (10gp each)
1 pearl (100 gp)
Journal for lost portal quest research

We had a rematch with the big water elemental in the portal room. (400 exp)
We examined the portal which was a portal to the plane of water.

There were crates in the room
Potion of water breathing
several days common wine and food.

A mephit showed up during our break and elementals pounded it. (200 exp)

We closed the portal and decided to head back to town and wait for the water to drop.

report, visit 3
Day nine as recorded by Cheryl Tyrieldottir.
Mr. Bitey bites some bandits.

We found the back entrance to level 3. Sneaking down the tunnel we found a temple, crypt, pool of water. As we advanced we snuffed out some lights.

They crypt room was empty other than some sepulchers.

The first door had two guards, and lead to the room with the spire and stairs down. (100 exp)
2 short sword
2 dagger
2 light xbow
2 potion CLW
2 oil flask
2 padded armor
20 bolts

Next we checked the temple area. It had a statue and paintings of some hooded god. There were three people inside. A cleric of Norborgorborger and two minions. (400 exp)
2 short sword
2 dagger
3 light xbow
2 potion CLW
2 oil flask
2 padded armor
20 bolts
potion flask of invisibility
chain shirt *
rapier *
Holy symbol of Nord
4 candle sticks (80 gp each)
mwk silver dagger

There was a secret door in the back of the room. In the room was a clockwork automaton. It was guarding blackmail stuff worth 700gp. (150 exp)

We found the cleric’s bedroom. The wardrobe was locked with a combo lock. Inside was a chest.
450 gp
1250 sp
pouch of 6x 50 gp onyx
spire transport token

We opened the door beyond the pool area.

There was another room with a guy doing experiments on animals. He was some sort of mage with an iron cobra. (300 exp)
mwk short sword
acid flask
arcane bond ring
3 vial med spider venom
3 vial acid
hemp rope
chain shirt

I collected a cage of seven baby rats. We then proceeded to a room with three sleeping guards.

We found out the statue had a gas trap (100 exp)

Barracks room had three guys in it. (200 exp)
3 short sword
3 dagger
2 light xbow
mwk light xbow
3 potion CLW
2 oil flask
4 small flasks
leather armor
2 padded armor
40 bolts

The Jaris’ room had:
3 potions clw
11 bottles wine
5 bottles brandy
8 vinegar
14 synistetic agent
8 antidote for above
3 acid
4 small centipede venom

We went through the kitchen which was empty

Then dining room had four guys including James. (200exp)
4 short sword
4 dagger
4 light xbow
4 potion CLW
4 oil flask
4 padded armor
40 bolts

11 Plates worth 550gp total

We found a prison type room with a gibbering mouther (400 exp)

There was another gas trap at the end of the hall and I had an eagle hop on it. (100 exp)

We checked a room which was private quarters with keepsakes and journals.
Rook Chess peice 25 gp
ivory comb 40gp
woman with lyre statue 15gp

At the front entrance there were two guys. One turned on an alarm. (200 exp)
2 short sword
2 dagger
2 mwk light xbow
2 potion CLW
8 centipede venom
2 oil flask
2 leather armor
40 bolts

There was a storage room with armor on dummies.
10 shortswords
12 dagger
4 light xbow
3 combosit shortbow +2 str
2 leather armor
3 padded armor
15 blood red ceremonial robes
12 masks (with resevoire in them)

We marched everybody back to town. (50 exp and 50 gp)
Greyshroud quest for info (150 exp)

Stuff was sold and I got the chain shirt for my magic credit.

Day six as recorded by Cheryl Tyrieldottir

We were resting at the landing, and the mephit attacked us in the night (200 exp)

We searched the closet of muck by the entrance. It contained 2 snorkels

Left over earth elemental lured the crab swam over, which Dolomanes burned good. (300 exp)

In the middle was a nasty thing which ate 12 dolphins.

The rest of the level was filled with gods, so we ran away.

The people on level 3 wanted a bribe, but we convinced them for none.

100 gp and 100 exp for exploring trog level. 2800 for being friendly with them.


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